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    CBC Grade 7 Computer Science Schemes of Work Free Editable Word, PDF Downloads

    Hillary KangwanaBy Hillary KangwanaMay 31, 2025

    CBC Grade 7 Computer Science Schemes of Work Free Editable Word, PDF Downloads

     GRADE 7 LONGHORN COMPUTER SCIENCES CHEMES OF WORK TERM 3

    Ref used:

    Grade 7 Computer science Curriculum Design

    Longhorn Computer Science Grade 7 (Teachers Guide and Learners Book)

    NAME OF THE TEACHER                                                                SCHOOL                                             YEAR                         TERM            III       

    Wk LSN strand Sub-strand Specific Learning Outcomes Key Inquiry Question(s) Learning Experiences Learning Resources Assessment Methods Ref  
    1 1 COMPUTER NETWORKS Internet concepts

     

    Internet as a resource that runs on a global network of computers

    By the end of the lesson the learner should be able to:

    Knowledge

    a.      describe the internet as a resource that runs on a global network of computers

    b.      explain benefits of internet in the immediate environment

    Skill

    c.      use IT devices to access the internet

    Attitude

    d.     appreciate the use of internet as a computer network resource.

    1. Why do you use internet?

    2. How do you connect to internet?

     

    The learner is guided to:

    • search for the meaning of the term internet and present to peers,

    • debate on the benefits and challenges of the internet,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 183-187

     

    Longhorn Comp. Scie P.B Pg. 141-143

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Challenges of the internet By the end of the lesson the learner should be able to:

    Knowledge

    a.      explain challenges of internet in the immediate environment

    b.      explore ways of overcoming challenges of internet in the immediate environment.

    Skill

    c.      assess the internet connectivity in a nearby locality or school.

    Attitude

    d.     appreciate the use of internet as a computer network resource.

    1. Why do you use internet?

    2. How do you connect to internet?

     

    The learner is guided to:

    • in groups, discuss ways of

    overcoming challenges of the internet in the immediate environment,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 187-189

     

    Longhorn Comp. Scie P.B Pg. 144-147

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Basic requirements for internet connectivity By the end of the lesson the learner should be able to:

    Knowledge

    a.      identify basic requirements for internet connectivity

    Skill

    b.     observe pictures of the basic requirements for connecting to the internet.

    Attitude

    c.      appreciate the use of internet as a computer network resource.

    1. Why do you use internet?

    2. How do you connect to internet?

    The learner is guided to:

    • discuss the basic requirements for internet connectivity (Internet

    Service Provider (ISP), Internet software, communication media,

    communication device),

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 189

     

    Longhorn Comp. Scie P.B Pg. 148-149

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    2 1   Connecting to the internet and using it By the end of the lesson the learner should be able to:

    Knowledge

    a.      identify the basic requirements for internet connectivity.

    Skill

    b.     connect to the internet to search for a topical issue.

    Attitude

    c.      appreciate the use of internet as a computer network resource.

    1. Why do you use internet?

    2. How do you connect to internet?

    The learner is guided to:

    • share experiences on interaction with the internet and list the services available,

    • in turns select service available in the internet and use it to search for a

    relevant topical issue,

    • use the internet to search for a topical issue.

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 190-191

     

    Longhorn Comp. Scie P.B Pg. 150

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   World Wide Web (WWW)

     

    Importance of World wide web

    By the end of the lesson the learner should be able to:

    Knowledge

    a.      explain the importance of WWW as used in computer networks

    Skill

    b.     make posters on WWW.

    Attitude

    c.      appreciate the use of WWW as a repository of information.

    1. How do you access internet resources?

    2. Why do you use a web browser?

     

    The learner is guided to:

    • use available learning resources to search for the meaning of the terms World Wide Web (WWW), web browsers, uniform resource locator (URL),

    • in turns discuss examples of web browsers (explorer,

    Firefox, Chrome, Netscape,

    Opera, Safari)

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 192-195

     

    Longhorn Comp. Scie P.B Pg. 151

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Features of a web browser By the end of the lesson the learner should be able to:

    Knowledge

    a.      identify the features of a web browser

    Skill

    b.     Using IT devices locate the features of a web browser on the screen.

    Attitude

    c.      appreciate the use of WWW as a repository of information.

     

    1. How do you access internet resources?

    2. Why do you use a web browser?

    The learner is guided to:

    • launch and navigate a web

    browser to identify its features,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 195-196

     

    Longhorn Comp. Scie P.B Pg. 152-153

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    3 1   Components of Uniform Resource Locator By the end of the lesson the learner should be able to:

    Knowledge

    a.      name the components of a URL

    Skill

    b.     describe the components of a uniform resource locator (URL) used to access resources in the internet.

    Attitude

    c.      appreciate the use of WWW as a repository of information.

    1. How do you access internet resources?

    2. Why do you use a web browser?

    The learner is guided to:

    • take turns to write URL format: protocol://hostname/other

    information

    • participate in giving examples of URL

    • type a web resource Uniform Resource Locator (URL), and discuss its components,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 196-197

     

    Longhorn Comp. Scie P.B Pg. 154-155

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Components of Uniform Resource Locator By the end of the lesson the learner should be able to:

    Knowledge

    a.      name the components of a URL

    Skill

    b.     describe the components of a uniform resource locator (URL) used to access resources in the internet.

    Attitude

    c.      appreciate the use of WWW as a repository of information.

    1. How do you access internet resources?

    2. Why do you use a web browser?

    The learner is guided to:

    • take turns to write URL format: protocol://hostname/other

    information

    • participate in giving examples of URL

    • type a web resource Uniform Resource Locator (URL), and discuss its components,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 196-197

     

    Longhorn Comp. Scie P.B Pg. 154-155

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Locating resources in the WWW using a web browser By the end of the lesson the learner should be able to:

    Knowledge

    a.      list the different types of web browsers.

    Skill

    b.     use a web browser to locate resources in the WWW

    Attitude

    c.      appreciate the use of WWW as a repository of information.

    1. How do you access internet resources?

    2. Why do you use a web browser?

    The learner is guided to:

    • take turns to demonstrate how web browsers work,

    • practice using a web browser to locate relevant internet resources.

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 197-198

     

    Longhorn Comp. Scie P.B Pg. 156

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    4 1 COMPUTER PROGRAMMING Computer programming concepts

     

     

    Meaning of program and computer programming

    By the end of the lesson the learner should be able to:

    Knowledge

    a.      define the terms program and computer programming

    b.      explain the importance of programming as used in computing

    Skill

    c.      using IT devices locate a computer program

    Attitude

    d.     appreciate using computer programs in performing daily life activities.

    1. Why do computers have programs?

    2. How do you use computer programs?

     

    The learner is guided to:

    • use available learning resources to search for the meaning of the term

    programming and programs,

    • in groups discuss the importance of computer programs,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 199-202

     

    Longhorn Comp. Scie P.B Pg. 157-159

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Application areas of computer programs By the end of the lesson the learner should be able to:

    Knowledge

    a.      identify areas where computer programs are used in daily life.

    Skill

    b.     Group computer applications according to functions.

    Attitude

    c.      appreciate using computer programs in performing daily life activities.

      The learner is guided to:

    • take turns to discuss areas where computer programs are used in daily life and list them,

    • share ideas on the use of

    programming in daily life activities,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 203

     

    Longhorn Comp. Scie P.B Pg. 160-161

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Launching and interacting with computer programs By the end of the lesson the learner should be able to:

    Knowledge

    a.      list the different types of computer programmes.

    Skill

    b.     launch and interact with a computer program for awareness.

    Attitude

    c.      appreciate using computer programs in performing daily life activities.

      The learner is guided to:

    • share experience on performing daily life activities (playing computer games, listening to music, performing mathematical

    operations, drawing objects, type text) using available computer programs accessories.

    • in groups, start and interact with a computer program accessory such as, a computer game, calculator, paint, snipping tool, media player

    and note notepad, accessories.

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 204-206

     

    Longhorn Comp. Scie P.B Pg. 162-164

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    5 1   Visual programming concepts

     

    Types of visual programming applications

    By the end of the lesson the learner should be able to:

    Knowledge

    a.      identify types of visual programming applications for use

    Skill

    b.     demonstrate knowledge in visual programming.

    Attitude

    c.      appreciate navigating a visual programming application interface.

    1. Why do you use visual? programming

    applications?

    2. How do you launch

    visual programming

    application?

    The learner is guided to:

    • use available resources to search for the meaning of the term visual programming,

    • discuss and list examples of visual programming applications used in

    computer programming,

    • in groups discuss the procedure of launching a visual programming

    application,

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 207-210

     

    Longhorn Comp. Scie P.B Pg. 165

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Launching a visual programming application By the end of the lesson the learner should be able to:

    Knowledge

    a.      explain the procedure of launching a visual programming application

    Skill

    b.     launch a visual programming application in a computer.

    Attitude

    c.      appreciate navigating a visual programming application interface.

    1. Why do you use visual? programming

    applications?

    2. How do you launch

    visual programming

    application?

    The learner is guided to:

    • in groups, launch a visual

    programming application such as Microsoft Make Code, Scratch, Code.org, Sprite box,

    • share experiences on navigating the visual programming application interface with peers.

    • consult a computer resource person to demonstrate how to

    launch visual programming

    applications used in computer programming,

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 210-211

     

    Longhorn Comp. Scie P.B Pg. 166-167

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Launching a visual programming application By the end of the lesson the learner should be able to:

    Knowledge

    a.      explain the procedure of launching a visual programming application

    Skill

    b.     launch a visual programming application in a computer.

    Attitude

    c.      appreciate navigating a visual programming application interface.

    1. Why do you use visual? programming

    applications?

    2. How do you launch

    visual programming

    application?

    The learner is guided to:

    • in groups, launch a visual

    programming application such as Microsoft Make Code, Scratch, Code.org, Sprite box,

    • share experiences on navigating the visual programming application interface with peers.

    • consult a computer resource person to demonstrate how to

    launch visual programming

    applications used in computer programming,

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 210-211

     

    Longhorn Comp. Scie P.B Pg. 166-167

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    6 1   Visual programming features

     

    Features of scratch

    By the end of the lesson the learner should be able to:

    Knowledge

    a.      explore features of a visual programming application.

    Skill

    b.     match the functions of the features of visual programming application to their functions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features?

     

    The learner is guided to:

    • in groups discuss the features of a visual programming application

    • match the functions of the

    features of a visual programming application to their functions

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 212-215

     

    Longhorn Comp. Scie P.B Pg. 168

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Features of scratch By the end of the lesson the learner should be able to:

    Knowledge

    a.      explore features of a visual programming application.

    Skill

    b.     match the functions of the features of visual programming application to their functions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • in groups discuss the features of a visual programming application

    • match the functions of the

    features of a visual programming application to their functions

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 212-215

     

    Longhorn Comp. Scie P.B Pg. 168

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Functions of the features of scratch By the end of the lesson the learner should be able to:

    Knowledge

    a.      relate the features of a visual programming application to their function

    Skill

    b.      match the functions of the features of visual programming application to their functions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • discuss the functions of the

    features of a visual programming application

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 215

     

    Longhorn Comp. Scie P.B Pg. 169

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    7 1   Functions of the features of scratch By the end of the lesson the learner should be able to:

    Knowledge

    a.      relate the features of a visual programming application to their function

    Skill

    b.      match the functions of the features of visual programming application to their functions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • discuss the functions of the

    features of a visual programming application

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 215

     

    Longhorn Comp. Scie P.B Pg. 169

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Terminologies used in visual programming applications By the end of the lesson the learner should be able to:

    Knowledge

    a.      describe terminologies used in a visual programming application

    Skill

    b.     demonstrate the use of Visual programming terms.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • in turns discuss and demonstrate the use of visual programming terms (reserved words, syntax, variables, input output statements, control structures,

    variable declarations).

     

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 216

     

    Longhorn Comp. Scie P.B Pg. 172-175

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Using scratch to create a sequence of instructions By the end of the lesson the learner should be able to:

    Knowledge

    a.      name the features of the scratch program.

    Skill

    b.     use the features of a visual programming application to create a sequence of instructions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • in groups, create a sequence of actions using the features of a visual programming application (animations, sound)

    • share experience on the use of the features of a visual

    programming application

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 218-220

     

    Longhorn Comp. Scie P.B Pg. 176-179

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    8 1   Using scratch to create a sequence of instructions By the end of the lesson the learner should be able to:

    Knowledge

    a.      name the features of the scratch program.

    Skill

    b.     use the features of a visual programming application to create a sequence of instructions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • in groups, create a sequence of actions using the features of a visual programming application (animations, sound)

    • share experience on the use of the features of a visual

    programming application

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 218-220

     

    Longhorn Comp. Scie P.B Pg. 176-179

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      2   Using scratch to create a sequence of instructions By the end of the lesson the learner should be able to:

    Knowledge

    a.      name the features of the scratch program.

    Skill

    b.     use the features of a visual programming application to create a sequence of instructions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • in groups, create a sequence of actions using the features of a visual programming application (animations, sound)

    • share experience on the use of the features of a visual

    programming application

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

    Longhorn Comp. Scie T.G Pg. 218-220

     

    Longhorn Comp. Scie P.B Pg. 176-179

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
      3   Using scratch to create a sequence of instructions By the end of the lesson the learner should be able to:

    Knowledge

    a.      name the features of the scratch program.

    Skill

    b.     use the features of a visual programming application to create a sequence of instructions.

    Attitude

    c.      appreciate the application of the features of a visual programming application to create a sequence of instructions

    1. Why is visual programming popular in introducing computer programming?2. How do you use visual programming application features? The learner is guided to:

    • in groups, create a sequence of actions using the features of a visual programming application (animations, sound)

    • share experience on the use of the features of a visual

    programming application

    Digital devices, reference materials, productivity tools, compute software (OS, Utility software and Application programs), computer hardware, manila papers, Internet, video, audio clips

     

    Longhorn Comp. Scie T.G Pg. 218-220

     

    Longhorn Comp. Scie P.B Pg. 176-179

    Rating scales, rubrics, questionnaires, projects, journals, portfolios, oral questions, aural questions

     

       
    9 END YEAR ASSESSMENT/CLOSING

     

     

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    • Lecturers down tools in a strike that paralyzes learning in Universities
    • There are over 50,000 ‘ghost’ learners costing taxpayers Sh1bn annually
    • All University Students to get Funding- CS Ogamba Says
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    • KMTC intake for September 2025 {Applications help}
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    • Helb loans 2025/2026: All you need to know
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    • Kaharo Secondary School’s CBE Subjects, Pathways, Contacts, Location, Fees, Admission {Full Details}
    • Muirungi Secondary School’s CBE Subjects, Pathways, Contacts, Location, Fees, Admission {Full Details}
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