Grade 7 Computer Sciences Free CBC Schemes of Work {Updated Version)

<p><strong><u>2023 GRADE 7 LONGHORN COMPUTER SCIENCESCHEMES OF WORK TERM 3 <&sol;u><&sol;strong><&sol;p>&NewLine;<p><strong><u>Ref used&colon;<&sol;u><&sol;strong><&sol;p>&NewLine;<p><strong><u>Grade 7 Computer science Curriculum Design<&sol;u><&sol;strong><&sol;p>&NewLine;<p><strong><u>Longhorn Computer Science Grade 7 &lpar;Teachers Guide and Learners Book&rpar;<&sol;u><&sol;strong><&sol;p>&NewLine;<p><strong>NAME OF THE TEACHER<u>                                                                <&sol;u>SCHOOL<u>                                             <&sol;u> YEAR<u>                         <&sol;u> TERM<u>            III        <&sol;u><&sol;strong><&sol;p>&NewLine;<table width&equals;"1365">&NewLine;<tbody>&NewLine;<tr>&NewLine;<td width&equals;"47"><strong>Wk<&sol;strong><&sol;td>&NewLine;<td width&equals;"56"><strong>LSN<&sol;strong><&sol;td>&NewLine;<td width&equals;"75"><strong>strand<&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><strong>Sub-strand<&sol;strong><&sol;td>&NewLine;<td width&equals;"287"><strong>Specific Learning Outcomes<&sol;strong><&sol;td>&NewLine;<td width&equals;"147"><strong>Key Inquiry Question&lpar;s&rpar;<&sol;strong><&sol;td>&NewLine;<td width&equals;"258"><strong>Learning Experiences<&sol;strong><&sol;td>&NewLine;<td width&equals;"190"><strong>Learning Resources<&sol;strong><&sol;td>&NewLine;<td width&equals;"129"><strong>Assessment Methods<&sol;strong><&sol;td>&NewLine;<td width&equals;"49"><strong>Ref<&sol;strong><&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">1<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong>COMPUTER NETWORKS<&sol;strong><&sol;td>&NewLine;<td width&equals;"123">Internet concepts<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Internet as a resource that runs on a global network of computers<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      describe the internet as a resource that runs on a global network of computers<&sol;p>&NewLine;<p>b&period;      explain benefits of internet in the immediate environment<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>c&period;      use IT devices to access the internet<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>d&period;     appreciate the use of internet as a computer network resource&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use internet&quest;<&sol;p>&NewLine;<p>2&period; How do you connect to internet&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• search for the meaning of the term internet and present to peers&comma;<&sol;p>&NewLine;<p>• debate on the benefits and challenges of the internet&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><strong> <&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 183-187<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 141-143<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Challenges of the internet<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      explain challenges of internet in the immediate environment<&sol;p>&NewLine;<p>b&period;      explore ways of overcoming challenges of internet in the immediate environment&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>c&period;      assess the internet connectivity in a nearby locality or school&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>d&period;     appreciate the use of internet as a computer network resource&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use internet&quest;<&sol;p>&NewLine;<p>2&period; How do you connect to internet&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; discuss ways of<&sol;p>&NewLine;<p>overcoming challenges of the internet in the immediate environment&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 187-189<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 144-147<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Basic requirements for internet connectivity<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      identify basic requirements for internet connectivity<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     observe pictures of the basic requirements for connecting to the internet&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of internet as a computer network resource&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use internet&quest;<&sol;p>&NewLine;<p>2&period; How do you connect to internet&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• discuss the basic requirements for internet connectivity<strong><em> &lpar;Internet<&sol;em><&sol;strong><&sol;p>&NewLine;<p><strong><em>Service Provider &lpar;ISP&rpar;<&sol;em><&sol;strong>&comma; Internet software&comma; communication media&comma;<&sol;p>&NewLine;<p>communication device&rpar;&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><strong> <&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 189<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 148-149<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">2<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Connecting to the internet and using it<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      identify the basic requirements for internet connectivity&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     connect to the internet to search for a topical issue&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of internet as a computer network resource&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use internet&quest;<&sol;p>&NewLine;<p>2&period; How do you connect to internet&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• share experiences on interaction with the internet and list the services available&comma;<&sol;p>&NewLine;<p>• in turns select service available in the internet and use it to search for a<&sol;p>&NewLine;<p>relevant topical issue&comma;<&sol;p>&NewLine;<p>• use the internet to search for a topical issue&period;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 190-191<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 150<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123">World Wide Web &lpar;WWW&rpar;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Importance of World wide web<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      explain the importance of WWW as used in computer networks<&sol;p>&NewLine;<p><strong>Skill <&sol;strong><&sol;p>&NewLine;<p>b&period;     make posters on WWW&period;<&sol;p>&NewLine;<p><strong>Attitude <&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of WWW as a repository of information&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; How do you access internet resources&quest;<&sol;p>&NewLine;<p>2&period; Why do you use a web browser&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• use available learning resources to search for the meaning of the terms World Wide Web &lpar;WWW&rpar;&comma; web browsers&comma; uniform resource locator &lpar;URL&rpar;&comma;<&sol;p>&NewLine;<p>• in turns discuss examples of web browsers &lpar;explorer&comma;<&sol;p>&NewLine;<p>Firefox&comma; Chrome&comma; Netscape&comma;<&sol;p>&NewLine;<p>Opera&comma; Safari&rpar;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 192-195<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 151<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Features of a web browser<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      identify the features of a web browser<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     Using IT devices locate the features of a web browser on the screen&period;<&sol;p>&NewLine;<p><strong>Attitude <&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of WWW as a repository of information&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"147">1&period; How do you access internet resources&quest;<&sol;p>&NewLine;<p>2&period; Why do you use a web browser&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• launch and navigate a web<&sol;p>&NewLine;<p>browser to identify its features&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 195-196<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 152-153<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">3<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Components of Uniform Resource Locator<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      name the components of a URL<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     describe the components of a uniform resource locator &lpar;URL&rpar; used to access resources in the internet&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of WWW as a repository of information&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; How do you access internet resources&quest;<&sol;p>&NewLine;<p>2&period; Why do you use a web browser&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• take turns to write URL format&colon; protocol&colon;&sol;&sol;hostname&sol;other<&sol;p>&NewLine;<p>information<&sol;p>&NewLine;<p>• participate in giving examples of URL<&sol;p>&NewLine;<p>• type a web resource Uniform Resource Locator &lpar;URL&rpar;&comma; and discuss its components&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 196-197<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 154-155<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Components of Uniform Resource Locator<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      name the components of a URL<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     describe the components of a uniform resource locator &lpar;URL&rpar; used to access resources in the internet&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of WWW as a repository of information&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; How do you access internet resources&quest;<&sol;p>&NewLine;<p>2&period; Why do you use a web browser&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• take turns to write URL format&colon; protocol&colon;&sol;&sol;hostname&sol;other<&sol;p>&NewLine;<p>information<&sol;p>&NewLine;<p>• participate in giving examples of URL<&sol;p>&NewLine;<p>• type a web resource Uniform Resource Locator &lpar;URL&rpar;&comma; and discuss its components&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 196-197<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 154-155<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Locating resources in the WWW using a web browser<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      list the different types of web browsers&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     use a web browser to locate resources in the WWW<&sol;p>&NewLine;<p><strong>Attitude <&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the use of WWW as a repository of information&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; How do you access internet resources&quest;<&sol;p>&NewLine;<p>2&period; Why do you use a web browser&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• take turns to demonstrate how web browsers work&comma;<&sol;p>&NewLine;<p>• practice using a web browser to locate relevant internet resources&period;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 197-198<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 156<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">4<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong>COMPUTER PROGRAMMING<&sol;strong><&sol;td>&NewLine;<td width&equals;"123">Computer programming concepts<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Meaning of program and computer programming<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      define the terms program and computer programming<&sol;p>&NewLine;<p>b&period;      explain the importance of programming as used in computing<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>c&period;      using IT devices locate a computer program<&sol;p>&NewLine;<p><strong>Attitude <&sol;strong><&sol;p>&NewLine;<p>d&period;     appreciate using computer programs in performing daily life activities&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do computers have programs&quest;<&sol;p>&NewLine;<p>2&period; How do you use computer programs&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• use available learning resources to search for the meaning of the term<&sol;p>&NewLine;<p>programming and programs&comma;<&sol;p>&NewLine;<p>• in groups discuss the importance of computer programs&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 199-202<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 157-159<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Application areas of computer programs<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      identify areas where computer programs are used in daily life&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     Group computer applications according to functions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate using computer programs in performing daily life activities&period;<&sol;td>&NewLine;<td width&equals;"147">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• take turns to discuss areas where computer programs are used in daily life and list them&comma;<&sol;p>&NewLine;<p>• share ideas on the use of<&sol;p>&NewLine;<p>programming in daily life activities&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 203<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 160-161<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Launching and interacting with computer programs<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      list the different types of computer programmes&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     launch and interact with a computer program for awareness&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate using computer programs in performing daily life activities&period;<&sol;td>&NewLine;<td width&equals;"147">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• share experience on performing daily life activities &lpar;playing computer games&comma; listening to music&comma; performing mathematical<&sol;p>&NewLine;<p>operations&comma; drawing objects&comma; type text&rpar; using available computer programs accessories&period;<&sol;p>&NewLine;<p>• in groups&comma; start and interact with a computer program accessory such as&comma; a computer game&comma; calculator&comma; paint&comma; snipping tool&comma; media player<&sol;p>&NewLine;<p>and note notepad&comma; accessories&period;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 204-206<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 162-164<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">5<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123">Visual programming concepts<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Types of visual programming applications<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      identify types of visual programming applications for use<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     demonstrate knowledge in visual programming&period;<&sol;p>&NewLine;<p><strong>Attitude <&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate navigating a visual programming application interface&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use visual&quest; programming<&sol;p>&NewLine;<p>applications&quest;<&sol;p>&NewLine;<p>2&period; How do you launch<&sol;p>&NewLine;<p>visual programming<&sol;p>&NewLine;<p>application&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• use available resources to search for the meaning of the term visual programming&comma;<&sol;p>&NewLine;<p>• discuss and list examples of visual programming applications used in<&sol;p>&NewLine;<p>computer programming&comma;<&sol;p>&NewLine;<p>• in groups discuss the procedure of launching a visual programming<&sol;p>&NewLine;<p>application&comma;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 207-210<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 165<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Launching a visual programming application<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      explain the procedure of launching a visual programming application<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     launch a visual programming application in a computer&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate navigating a visual programming application interface&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use visual&quest; programming<&sol;p>&NewLine;<p>applications&quest;<&sol;p>&NewLine;<p>2&period; How do you launch<&sol;p>&NewLine;<p>visual programming<&sol;p>&NewLine;<p>application&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; launch a visual<&sol;p>&NewLine;<p>programming application such as Microsoft Make Code&comma; Scratch&comma; Code&period;org&comma; Sprite box&comma;<&sol;p>&NewLine;<p>• share experiences on navigating the visual programming application interface with peers&period;<&sol;p>&NewLine;<p>• consult a computer resource person to demonstrate how to<&sol;p>&NewLine;<p>launch visual programming<&sol;p>&NewLine;<p>applications used in computer programming&comma;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 210-211<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 166-167<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Launching a visual programming application<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      explain the procedure of launching a visual programming application<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     launch a visual programming application in a computer&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate navigating a visual programming application interface&period;<&sol;td>&NewLine;<td width&equals;"147">1&period; Why do you use visual&quest; programming<&sol;p>&NewLine;<p>applications&quest;<&sol;p>&NewLine;<p>2&period; How do you launch<&sol;p>&NewLine;<p>visual programming<&sol;p>&NewLine;<p>application&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; launch a visual<&sol;p>&NewLine;<p>programming application such as Microsoft Make Code&comma; Scratch&comma; Code&period;org&comma; Sprite box&comma;<&sol;p>&NewLine;<p>• share experiences on navigating the visual programming application interface with peers&period;<&sol;p>&NewLine;<p>• consult a computer resource person to demonstrate how to<&sol;p>&NewLine;<p>launch visual programming<&sol;p>&NewLine;<p>applications used in computer programming&comma;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 210-211<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 166-167<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">6<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123">Visual programming features<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Features of scratch<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      explore features of a visual programming application&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     match the functions of the features of visual programming application to their functions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups discuss the features of a visual programming application<&sol;p>&NewLine;<p>• match the functions of the<&sol;p>&NewLine;<p>features of a visual programming application to their functions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 212-215<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 168<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Features of scratch<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      explore features of a visual programming application&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     match the functions of the features of visual programming application to their functions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups discuss the features of a visual programming application<&sol;p>&NewLine;<p>• match the functions of the<&sol;p>&NewLine;<p>features of a visual programming application to their functions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 212-215<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 168<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Functions of the features of scratch<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      relate the features of a visual programming application to their function<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;      match the functions of the features of visual programming application to their functions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• discuss the functions of the<&sol;p>&NewLine;<p>features of a visual programming application<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 215<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 169<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">7<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Functions of the features of scratch<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      relate the features of a visual programming application to their function<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;      match the functions of the features of visual programming application to their functions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• discuss the functions of the<&sol;p>&NewLine;<p>features of a visual programming application<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 215<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 169<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Terminologies used in visual programming applications<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      describe terminologies used in a visual programming application<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     demonstrate the use of Visual programming terms&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in turns discuss and demonstrate the use of visual programming terms &lpar;reserved words&comma; syntax&comma; variables&comma; input output statements&comma; control structures&comma;<&sol;p>&NewLine;<p>variable declarations&rpar;&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 216<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 172-175<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Using scratch to create a sequence of instructions<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      name the features of the scratch program&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     use the features of a visual programming application to create a sequence of instructions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; create a sequence of actions using the features of a visual programming application &lpar;animations&comma; sound&rpar;<&sol;p>&NewLine;<p>• share experience on the use of the features of a visual<&sol;p>&NewLine;<p>programming application<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 218-220<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 176-179<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">8<&sol;td>&NewLine;<td width&equals;"56">1<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Using scratch to create a sequence of instructions<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      name the features of the scratch program&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     use the features of a visual programming application to create a sequence of instructions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; create a sequence of actions using the features of a visual programming application &lpar;animations&comma; sound&rpar;<&sol;p>&NewLine;<p>• share experience on the use of the features of a visual<&sol;p>&NewLine;<p>programming application<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 218-220<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 176-179<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">2<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Using scratch to create a sequence of instructions<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      name the features of the scratch program&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     use the features of a visual programming application to create a sequence of instructions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; create a sequence of actions using the features of a visual programming application &lpar;animations&comma; sound&rpar;<&sol;p>&NewLine;<p>• share experience on the use of the features of a visual<&sol;p>&NewLine;<p>programming application<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 218-220<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 176-179<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"56">3<&sol;td>&NewLine;<td width&equals;"75"><strong> <&sol;strong><&sol;td>&NewLine;<td width&equals;"123"><em>Using scratch to create a sequence of instructions<&sol;em><&sol;td>&NewLine;<td width&equals;"287">By the end of the lesson the learner should be able to&colon;<&sol;p>&NewLine;<p><strong>Knowledge<&sol;strong><&sol;p>&NewLine;<p>a&period;      name the features of the scratch program&period;<&sol;p>&NewLine;<p><strong>Skill<&sol;strong><&sol;p>&NewLine;<p>b&period;     use the features of a visual programming application to create a sequence of instructions&period;<&sol;p>&NewLine;<p><strong>Attitude<&sol;strong><&sol;p>&NewLine;<p>c&period;      appreciate the application of the features of a visual programming application to create a sequence of instructions<&sol;td>&NewLine;<td width&equals;"147">1&period; Why is visual programming popular in introducing computer programming&quest;2&period; How do you use visual programming application features&quest;<&sol;td>&NewLine;<td width&equals;"258">The learner is guided to&colon;<&sol;p>&NewLine;<p>• in groups&comma; create a sequence of actions using the features of a visual programming application &lpar;animations&comma; sound&rpar;<&sol;p>&NewLine;<p>• share experience on the use of the features of a visual<&sol;p>&NewLine;<p>programming application<&sol;td>&NewLine;<td width&equals;"190">Digital devices&comma; reference materials&comma; productivity tools&comma; compute software &lpar;<strong>OS&comma; Utility software and Application programs<&sol;strong>&rpar;&comma; computer hardware&comma; manila papers&comma; Internet&comma; video&comma; audio clips<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie T&period;G Pg&period; 218-220<&sol;em><&sol;p>&NewLine;<p><strong><em> <&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Longhorn Comp&period; Scie P&period;B Pg&period; 176-179<&sol;em><&sol;td>&NewLine;<td width&equals;"129">Rating scales&comma; rubrics&comma; questionnaires&comma; projects&comma; journals&comma; portfolios&comma; oral questions&comma; aural questions<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"49">&nbsp&semi;<&sol;td>&NewLine;<td width&equals;"6">&nbsp&semi;<&sol;td>&NewLine;<&sol;tr>&NewLine;<tr>&NewLine;<td width&equals;"47"><strong>9<&sol;strong><&sol;td>&NewLine;<td colspan&equals;"10" width&equals;"1318"><strong>END YEAR ASSESSMENT&sol;CLOSING<&sol;strong><&sol;td>&NewLine;<&sol;tr>&NewLine;<&sol;tbody>&NewLine;<&sol;table>&NewLine;<p><u> <&sol;u><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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